Fourth - Fifth Grade
Developmental Characteristics
Physical
May be careless about their clothes, room and body cleanliness
Girls may have sudden growth spurt and beginning signs of puberty
Enjoy physical activities that master specific skills
Enjoy competitive games
Possess a high activity level
Enjoy games that allow for comparison of skills
Enjoy games that allow for self-improvement
Social Emotional
Enjoy small, peer-dominated group discussions
Like to join organized groups
Are anxious to grow up
Are intensely loyal to their peer group
Form a close one-on-one friendship
Have a growing desire to assert individuality and independence
Can be daring and competitive
Can be critical of peers and adults
Are self-conscious of their abilities
Cognitive
Ask many questions and what thoughtful answers
Can often understand other points of view
Developing strong interests, hobbies, and collections
Enjoy daydreaming
Enjoy problem solving games and puzzles, etc.
Enjoy rule-based games
Are beginning to develop view about social/global issues
Beginning to enjoy humor by telling jokes and understanding sarcasm
SMART Goals/Passion Collage
Students create a passion collage using magazine images and words across three categories (academics, career, relationships), then use the SMART goal framework to turn those visual passions into concrete, written goals they share with the class.
Roll and Move
Teams take turns rolling dice and completing the corresponding physical exercise (push-ups, jumping jacks, frog hops, etc.), racing to complete the most activities before time runs out, then reflect on how they practiced self-control during the competition.
Physical Puzzle
Students will work together as a group to complete a jigsaw puzzle by drawing puzzle pieces one at a time and performing the corresponding exercise to earn each piece. Afterward, they'll reflect on how physical activity affects them emotionally and physically.
Inspiration Road Map
Students rotate through gallery-walk brainstorm posters about what inspiration means to them, then use those ideas to create a personal visual "Inspiration Roadmap" — a collage or drawing of the specific people, places, and things they can turn to when they feel uninspired.
Here Fishy, Fishy
Students will simulate a fishing village economy by using straws to "catch" goldfish crackers, experiencing the consequences of taking more than they need as resources deplete and villagers get eliminated. A debrief connects the game to real-world thinking about wants vs. needs and practicing self-control.
Cross the Line
Students silently step across a line on the floor for each statement that rings true for them (e.g., "I feel safe at school," "my opinion matters"), observing who else crosses, then choose one statement that impacted them to write about privately before sharing with a partner.
Chalk Circles
Students physically move to large pre-drawn chalk circles representing broad interest areas, discuss their specific goals within their group, then use chalk to draw branching smaller circles capturing increasingly specific personal goals — culminating in an individual circle for their most personal goal, which they share aloud before writing a concrete action plan for how to achieve it.
Life Doesn’t Frighten Me At All
Students explore the theme of fear and courage through Maya Angelou’s poem Life Doesn’t Frighten Me, then create art that reflects what they care about and what helps them face their fears.
Classical Creativity
Students will explore self-awareness and emotional expression by listening to classical music and drawing what they feel or imagine.