Seventh - Eigth Grade
Developmental Characteristics
Physical
May appear awkward as result of rapid physical growth
Experiencing the beginning of puberty
Differ greatly in rate of maturation
Need to become familiar with changing body with strong drives
Tend to tire easily
Have a high activity level and appetite
Enjoy cooperative games and competitive sports
Social Emotional
Sensitive to their appearance
Establishing a personal moral code
Unsure of their place in society
Depend on their peer group to develop identity
Critical of their parents and home
May adopt extremes and fads in clothing, speech, handwriting, and mannerisms
Form close one-on-one friendships
Enjoy small, peer-dominated group discussions
Have a strong desire to assert individuality and independence
Cognitive
Capable of high level of abstract thought
Beginning to think about their future life roles
Need time and freedom to engage in self-reflection
Are able to postpone gratification
Can plan ahead and organize tasks with little or no guidance from adults
Beginning to develop views about social issues
Read the Room
Students vote with their fingers (1, 2, or 3) to label each of five real-life scenarios — a quiet friend, a "ok" text, a hallway bump, being left out of plans, a teacher correction — as an overreaction, underreaction, or just-right response, then discuss what the balanced answers have in common and why it's easy to misread situations.
Would You Rather: SEL Edition
Students respond to five real-life social scenarios (friend drama, group chat conflict, feeling left out, bad mood day, argument with a friend) by choosing between two reactions and briefly discussing which choice leads to better outcomes, then learn the STOP skill (Stop, Take a Breath, Observe, Pick your response) as a tool to use before reacting in real life.
Idea Machine
Students sit in a circle and take turns rapidly naming something from a given category (foods, animals, countries, emotions, etc.) with no repeats and a 3–5 second time limit per person, playing multiple rounds with progressively harder categories.
Situation Reflections
Students physically move to one of four corners of the room labeled A, B, C, or D to show how they would react to real-life conflict scenarios (a friend breaking your sunglasses, someone showing up an hour late, being teased about your appearance), then discuss their choices and what self-control looks like in each situation.
Empathy Walk
Students move to one of three designated spots in the room (Agree, Disagree, Not Sure) in response to empathy statements read aloud, then discuss why they chose their spot and what empathy could look like in each scenario.
Someone Else’s Shoes
Students complete the "Are You Empathetic?" self-assessment worksheet and discuss empathetic listening behaviors as a class, then receive a character card from "Someone Else's Shoes" and practice empathy in pairs by taking turns sharing their character's situation while the partner listens and responds with genuine empathy.
My Strength Spotlight
Students write down one personal strength individually, then pair up to share it with a partner who responds by naming a strength they see in them in return.
Letter to Myself
Students write a letter to themselves listing things they like about themselves — brainstormed together as a class first — which is then sealed and saved to be delivered back to them at a later date.
Confidence Card
Students write a list of personal strengths, improvements, or a thank-you note to themselves on an index card, then decorate it with colors and doodles — the cards are collected and saved to be given back to students on hard days.
Strengths Circle
Students sit in a circle and take turns sharing a personal strength, with each person first repeating all the strengths named before them and then adding their own — building a growing chain of affirmations around the room.
Human Bingo
Students mingle around the room playing Human Bingo — approaching classmates to find someone who matches each square on their bingo grid, collecting their signature in that spot (one signature per person per card) — racing to be the first to fill their entire card and call "BINGO!"
The I Wonder Ball
Students play "No, No, No…THIS Is What Happened" in a circle — each person creatively replacing the previous person's silly excuse with their own — then toss a numbered ball around the room, answering increasingly personal reflection questions (across three levels) based on whichever number their right thumb lands on when they catch it.
What is it?
Students take turns drawing one puzzle piece at a time from a mystery bag, guessing what the full picture might be after each piece, and connecting pieces together as a group until someone figures out the image — then discuss how jumping to conclusions from limited information connects to real-life gossip and judgment.
Common Ground
Students play Common Ground — moving around the room to group themselves by shared preferences (favorite season, music taste, cat vs. dog person) and briefly connecting with classmates who made the same choice — then play Moment of Memory, listening to six words read aloud and racing to write down as many as they can remember across multiple rounds.
The Rubber Band Tower
Students play Would You Rather (moving to opposite sides of the room for each answer on relationship-themed questions), then work in small groups on the Cup Stacking Challenge — each person holds a rubber band string connected to a shared center band and the group uses it to lift and stack cups into a pile, tower, or pyramid without touching them directly.
Body Language Power
Students do a body self-audit, watch Amy Cuddy's TED Talk on body language, then role-play everyday scenarios in trios — acting out the same scene twice (once with disempowering posture, once with empowering posture) while a third student observes and gives feedback, rotating until each person has played every role.
Brainstorming Contest
In small groups, students race to list as many possible uses as they can think of for an everyday object (like a paper clip or feather) in 3–5 minutes, with no idea too silly to write down, then share their lists aloud and compete for the most unique uses across two or three rounds.
CD Awards
Students draw a classmate's name, then decorate a microwaved CD medal with that person's name and a specific written acknowledgment of what they appreciate about them, before presenting their award aloud in a closing ceremony where each recipient takes a moment to receive the recognition.
Cliques in Schools
Students brainstorm and map clique nicknames at their school, discuss what distinguishes cliques from friendship groups, complete a Clique Survey reflecting on their own social circle, then practice reaching across group lines through a chosen activity — writing an anonymous letter to someone in another clique, becoming pen pals with a randomly drawn classmate, or contributing to an anonymous issue box.
Cross the Line
Students silently step across a line on the floor for each statement that rings true for them (e.g., "I feel safe at school," "my opinion matters"), observing who else crosses, then choose one statement that impacted them to write about privately before sharing with a partner.