Seventh - Eigth Grade

Developmental Characteristics

Physical

  • May appear awkward as result of rapid physical growth

  • Experiencing the beginning of puberty

  • Differ greatly in rate of maturation

  • Need to become familiar with changing body with strong drives

  • Tend to tire easily

  • Have a high activity level and appetite

  • Enjoy cooperative games and competitive sports

Social Emotional

  • Sensitive to their appearance

  • Establishing a personal moral code

  • Unsure of their place in society

  • Depend on their peer group to develop identity

  • Critical of their parents and home

  • May adopt extremes and fads in clothing, speech, handwriting, and mannerisms

  • Form close one-on-one friendships

  • Enjoy small, peer-dominated group discussions

  • Have a strong desire to assert individuality and independence

Cognitive

  • Capable of high level of abstract thought

  • Beginning to think about their future life roles

  • Need time and freedom to engage in self-reflection

  • Are able to postpone gratification

  • Can plan ahead and organize tasks with little or no guidance from adults

  • Beginning to develop views about social issues

Lessons

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Problem solving Gina Patterson Problem solving Gina Patterson

Read the Room

Students vote with their fingers (1, 2, or 3) to label each of five real-life scenarios — a quiet friend, a "ok" text, a hallway bump, being left out of plans, a teacher correction — as an overreaction, underreaction, or just-right response, then discuss what the balanced answers have in common and why it's easy to misread situations.

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Would You Rather: SEL Edition

Students respond to five real-life social scenarios (friend drama, group chat conflict, feeling left out, bad mood day, argument with a friend) by choosing between two reactions and briefly discussing which choice leads to better outcomes, then learn the STOP skill (Stop, Take a Breath, Observe, Pick your response) as a tool to use before reacting in real life.

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Problem solving Gina Patterson Problem solving Gina Patterson

Idea Machine

Students sit in a circle and take turns rapidly naming something from a given category (foods, animals, countries, emotions, etc.) with no repeats and a 3–5 second time limit per person, playing multiple rounds with progressively harder categories.

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Brainstorming Contest

In small groups, students race to list as many possible uses as they can think of for an everyday object (like a paper clip or feather) in 3–5 minutes, with no idea too silly to write down, then share their lists aloud and compete for the most unique uses across two or three rounds.

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Hammer or Nail

Students will use abstract thinking to compare themselves to everyday objects by choosing between two options (e.g., "hammer or nail?") and explaining their reasoning to a partner. Through this pair-share activity, students will practice self-reflection and get to know their classmates better.

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Harriet Tubman

Students will discuss the poem Harriet Tubman by Eloise Greenfield, learn about her courageous actions, and identify a current issue of injustice in their community or world that they would like to help change.

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Problem solving Gina Patterson Problem solving Gina Patterson

Life Just Got Real

In small groups, students choose a real-life challenging scenario (e.g., a friend using drugs, a parent's divorce) and create a five-section poster mapping out the fears, opportunities, possible actions, and consequences — then do a gallery walk to add to each other's posters before presenting to the class.

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Stick It to ‘Em

Working in pairs, students will use verbal communication to recreate a marshmallow-and-toothpick model — one partner is blindfolded and can only touch, while the other can see but cannot use their hands.

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Survivor

In small groups, students use a limited set of materials to design and build a shelter that can protect a small doll from an incoming "meteor storm," then test their shelter's durability by having tennis balls thrown at it.

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Team Spelling Bee

Teams will race to agree on a word that fits a given category, assign each member a letter tile, and physically line up to spell it out — competing against other teams for speed and word length.

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The Great Egg Drop

In groups of three, students will use a bag of limited materials to engineer a contraption that protects a raw egg, then test their designs by dropping them from a second-floor window to see whose egg survives intact.

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Problem solving Gina Patterson Problem solving Gina Patterson

The Marshmallow Challenge

In groups of four, students will use only spaghetti, string, tape, and one marshmallow to build the tallest freestanding structure they can in 15 minutes — with the marshmallow on top — then compare heights and reflect on their teamwork.

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Tricky Rope

Students will work together to figure out a secret hidden code embedded in a turning jump rope, using trial and error and group communication to get everyone across to the other side.

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Who, Me? A Scientist?

Students will watch a video of a four-year-old solving a problem, then observe a floating-wax demonstration and work together to generate and discuss hypotheses about why the two jars behave differently — connecting their own curiosity and perseverance to the work of scientists.

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Off the Grid

Students will take turns navigating a tape grid on the floor, using trial and error and memory to find the hidden safe path across while their teammates watch and remember the route to help the group get everyone across.

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Newest iPhone

In small groups, students will collaboratively design a prototype of the "newest iPhone" — including a new look, a unique ringtone, and an original app — then present their creation to the class and reflect on how their team made decisions together.

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New Planet

Students will first independently choose 10 people from a list of 30 to survive on a new planet, then negotiate with a small group to reach a shared final list and defend their choices in a class-wide discussion.

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Equilateral Time

Students complete three rounds of rearranging chairs into a triangle — first with only the two group-chosen leaders allowed to speak, then with leaders blindfolded and everyone's arms linked, then repeating the blindfolded version after five minutes of group strategy planning — and debrief how leadership and collaboration changed across rounds.

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Activity Alphabet

Teams race to fill in a free-time activity for every letter of the alphabet, then share their lists with the group, vote on their top 3–5 favorites, and make a plan for when to actually do them.

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