Fourth - Fifth Grade
Developmental Characteristics
Physical
May be careless about their clothes, room and body cleanliness
Girls may have sudden growth spurt and beginning signs of puberty
Enjoy physical activities that master specific skills
Enjoy competitive games
Possess a high activity level
Enjoy games that allow for comparison of skills
Enjoy games that allow for self-improvement
Social Emotional
Enjoy small, peer-dominated group discussions
Like to join organized groups
Are anxious to grow up
Are intensely loyal to their peer group
Form a close one-on-one friendship
Have a growing desire to assert individuality and independence
Can be daring and competitive
Can be critical of peers and adults
Are self-conscious of their abilities
Cognitive
Ask many questions and what thoughtful answers
Can often understand other points of view
Developing strong interests, hobbies, and collections
Enjoy daydreaming
Enjoy problem solving games and puzzles, etc.
Enjoy rule-based games
Are beginning to develop view about social/global issues
Beginning to enjoy humor by telling jokes and understanding sarcasm
Strengths Circle
Students sit in a circle and take turns sharing a personal strength, with each person first repeating all the strengths named before them and then adding their own — building a growing chain of affirmations around the room.
Human Bingo
Students mingle around the room playing Human Bingo — approaching classmates to find someone who matches each square on their bingo grid, collecting their signature in that spot (one signature per person per card) — racing to be the first to fill their entire card and call "BINGO!"
The I Wonder Ball
Students play "No, No, No…THIS Is What Happened" in a circle — each person creatively replacing the previous person's silly excuse with their own — then toss a numbered ball around the room, answering increasingly personal reflection questions (across three levels) based on whichever number their right thumb lands on when they catch it.
What is it?
Students take turns drawing one puzzle piece at a time from a mystery bag, guessing what the full picture might be after each piece, and connecting pieces together as a group until someone figures out the image — then discuss how jumping to conclusions from limited information connects to real-life gossip and judgment.
Common Ground
Students play Common Ground — moving around the room to group themselves by shared preferences (favorite season, music taste, cat vs. dog person) and briefly connecting with classmates who made the same choice — then play Moment of Memory, listening to six words read aloud and racing to write down as many as they can remember across multiple rounds.
The Rubber Band Tower
Students play Would You Rather (moving to opposite sides of the room for each answer on relationship-themed questions), then work in small groups on the Cup Stacking Challenge — each person holds a rubber band string connected to a shared center band and the group uses it to lift and stack cups into a pile, tower, or pyramid without touching them directly.