Impulse Control: Statues and Marshmallow Towers
SEL Domain(s): Self-control
Grades: 3-5
*Lesson may need to be modified to meet the specific needs of students
Description:
Students practice staying still and quiet in "Night at the Museum," a freeze game with a roaming "janitor," then build marshmallow-and-toothpick structures while resisting the urge to eat any pieces until they finish, reflecting on delayed gratification.
Materials
Talking plush
Marshmallows (mini +jumbo) toothpicks, spaghetti, or popsicle sticks