Second - Third Grade
Developmental Characteristics
Physical
Enthusiastic about games
Experiencing improvement in both gross and fine motor skills
Possess a high activity level
Practice to master variations of movement for physical activities
Enjoy games that allow for comparison of skills
Enjoy games that allow for self-f-improvement
Social Emotional
Have a strong drive toward independence
Develop a strong sense of loyalty to friends
Need to belong to a group
Play with and are friends with same-sex peers
Like to take on responsibility
Live in a world of games, rituals and humor inhabited only by children
Like to have a best friend
Have a rigid sense of right and wrong
Need help accepting peers who are different or left out of a group
Cognitive
Like to talk; use language to express feelings/tell stories
Developing a sense of time
Enjoy collecting things
Enjoy problem-solving games like treasure hunts
Can plan and carry out projects with adult support
Becoming more self-directed in activities
Better able to understand and appreciate differences of opinion
Friendship Repair
Students will recognize how their actions affect a friend's feelings, and practice a four-part repair (notice, own it, apologize, make it right).
Empathy Ball
Students will finish empathy sentence starters ("When someone is sad, I can...") and explain how noticing a feeling leads to a kind act.
Secret Kindness Mission
Students will plan a kind act tailored to a specific classmate's feelings or needs, carry it out during the day, and reflect on how the act affected both people.
Was Empathy Shown?
Students will analyze short scenarios to decide whether empathy was shown, highlight the evidence, and rewrite non-empathetic responses.
Ask, Listen, Learn
Students will generate open questions to understand another person's perspective and practice listening without interrupting or fixing.
Empathy Thermometer
Students will rate how strongly a person might feel in different situations, explain their reasoning, and match the level of support to the level of feeling.
My Kind of Kindness
Students will recognize that people prefer to receive kindness in different ways, identify their own preferences, and ask a classmate about theirs.
Empathy in our Community
Students will identify a problem in the school or neighborhood, name who is affected and how they might feel, and propose one empathy-based action.
Five Steps To Empathy
Students will learn a step-by-step routine for showing empathy (notice, imagine, remember, ask, act) and apply it to a scenario card.
The Listening Challenge
Students will practice focused listening (eyes, body, no interrupting), reflect back what they heard, and describe how being truly listened to feels.
Empathy Maps
Students will complete an empathy map (feeling, thinking, saying, doing) for a character in a scenario and use it to choose a helpful response.
My Comfort Kit
Students will identify what helps them feel better when they are upset, learn that friends may need different things, and practice asking a friend what they need.
Puppet Show Pt. 2: Restorative Problem-Solving and Presentation
Students play "No, No, No," showing how stories shift when retold, then finish and perform their sock-puppet skit about a friend left out of a group chat, using assigned roles to practice restorative conflict resolution.
Puppet Show: Empathy and Restorative Problem-Solving
Students explore differing perspectives in "A What?," then build paper-bag puppets to act out a peer-conflict skit about being left out of a group chat. Assigned roles guide them through restorative problem-solving and empathy during disagreements.
Humanizing Each Other: Getting to Know Peers and Teachers
Students play "12 Questions Bingo," asking peers questions and recalling their answers, then write and submit questions for their ROCK teachers to answer as a class, reinforcing that everyone has their own life outside school.
Turning Red: Accountability and Family Empathy
Students practice reading emotions in "Emotions Charades," then watch the final Turning Red clips on family support and mutual accountability. They complete an "Accountability Rewind" worksheet, reflecting on a moment they wish they'd handled better.
Turning Red: Empathy for the Ones We Love Most
Students build trust in "Sleeping Dragons," a blindfolded partner-guiding game, then watch Turning Red clips on Mei Mei's self-acceptance and unintentional harm to loved ones, sketching or making comics as they reflect on intent vs. impact.
Roots and Fruits: Empathy, Teamwork, and Growth
Students see how differing experiences shape opinions through a modeled disagreement, then build teamwork in "Crossing the River." They close by identifying strengths (roots) and growth areas (fruits), planting them on a class community tree.
Week 2: Intent vs. Impact: Taking Accountability in The Lorax
Students play "Aim & Miss," a game showing how obstacles turn good intentions into unintended messes, then connect it to the Once-ler's ambition harming Thneedville. They continue The Lorax clips and comics, reflecting on accountability and self-interest.
Week 1: The Lorax: Speaking up for others and the world
Students discuss the kind of world they want to live in, then build a collaborative pipe-cleaner class garden. They watch clips from Dr. Seuss' The Lorax and create a comic strip reflecting on selfishness, empathy, and caring for others and the environment, closing with a group discussion on why that care matters.