Here Fishy, Fishy
SEL Domain(s): Self-control
Grades: 3-8
*Lesson may need to be modified to meet the specific needs of students
Description:
Students will simulate a fishing village economy by using straws to "catch" goldfish crackers, experiencing the consequences of taking more than they need as resources deplete and villagers get eliminated. A debrief connects the game to real-world thinking about wants vs. needs and practicing self-control.
Materials
A box of goldfish crackers
Straws and plastic spoons
Paper plates
Set up several fishing stations around the room — place 25 goldfish crackers on a paper plate at each station