Impulse Control: Statues and Marshmallow Towers

SEL Domain(s): Self-control

Grades: 3-5

*Lesson may need to be modified to meet the specific needs of students

Description:

Students practice staying still and quiet in "Night at the Museum," a freeze game with a roaming "janitor," then build marshmallow-and-toothpick structures while resisting the urge to eat any pieces until they finish, reflecting on delayed gratification.

Materials

  • Talking plush

  • Marshmallows (mini +jumbo) toothpicks, spaghetti, or popsicle sticks

  • Slides

  • Lesson plan

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Boundaries: Self-Control and Asking for Consent

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Puppet Show Pt. 2: Restorative Problem-Solving and Presentation